Hey, Come Back Here!
Dr. Ned Hallowell is one of the world’s foremost experts on
ADHD (Attention Deficit Hyperactive Disorder) so if anyone knows a thing or two
about grabbing and keeping someone’s attention it’s…wait, where was I?
Oh yeah. Dr.
Hallowell uses an acronym to describe the elements used in holding someone’s
attention: SIN. These stand for
Structure, Interaction, and Novelty.
He certainly had my attention, as
this is something I’ve encountered before in music.
I’ve noticed that without structure, music tends to wander
and get boring very quickly.
Without novelty, it gets boring even quicker. But what about
Interaction? Clearly, given the
amount of time people love to spend listening to music, it keeps their attention.
People sit there with headphones on and don’t move, yet they’re enraptured and
music is a powerful force that moves their life. This scene doesn’t seem very interactive. Or is it?
Perhaps the interactivity in listening to music comes with
the familiarity of whatever piece of music you’re listening to. If you’re familiar with the tune, then
your brain knows what’s coming next, and actually anticipates it, essentially
playing along with the song. This
is about as interactive, on a mental level, as anything you could hope to do.
This is also why the catchiest tunes tend to be quite
simple. The more quickly your
brain becomes familiar with the tune, the more quickly you become interactive
with it, and the more it holds your attention. Pop tunes tend to use repetition along with this simplicity
to reinforce the process. And
remember all those infectious TV jingles you wish you couldn’t remember? Simple, repeated, and therefore quickly
familiar.
Of course, simplicity and repetition aren’t enough. Remember that structure and novelty are
part of the equation as well, so just repeating two notes over and over won’t
hold your attention for very long.
In composing production music, the understanding of these
principles is what tends to separate the “not bad” composers from the great
ones. I can’t begin to tell you
how many times I’ve heard tracks that were a fantastic 20-second idea that was
then basically repeated ad infinitum for 2-3 minutes. But a truly great track has a structure as well as a changing
landscape within that structure.
This is one more thing that separates good production music
from bad, and which good video producers know instinctively, whether they know
the causes or not. Therefore, if
you find yourself wondering why a piece of music is boring, ask yourself if it
contains structure and novelty or if it wanders around aimlessly or just
repeats itself into the ground.
And for those of you whose attention has been held this far into this
blog entry, click here.
No, nothing will happen if you do, but I’ve just added
interactivity to structure and novelty.
I guess you could say I put the Interactivity in SIN.
Thanks for your attention.
-Dave Hab
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